Tuesday, October 16, 2018

Doom & Defiance

A new edition of Sazaldon is in the works (for real.)  It incorporates the science-fiction and fantasy hybrid rule set I've been thinking about for 4-5 years.  This SZ edition takes the place of the Twilight of Tamar (below) idea, although it uses the same setting, and stays truer to my tabletop rpg intentions in previous iterations of Sazaldon.  It's almost completely different, but more "Sazaldony" at the same time.  As an intellectual endeavor, it has to happen.  It's a compulsion of mine.  So far, so good.  More to come.

Friday, October 13, 2017

Oh My


Nothing lasts forever.  But we remember.  And then THAT becomes almost impossible to pay attention to, and then of course the dance with the groaning of creation "subjected."

Still working on Twilight of Tamar, a science fiction, fantasy mish-mash rpg that could run a game set in anything from Star Wars to Blade Runner or Alien

The trick for rpg design--mechanically--is to design from the perspective of a player, not the dungeon/game master whatever.  Or the world.  Players, for instance, don't care.  About your world.  About the background.  About why this gun toting target practice organism is in front of me, but glad in a way that he, she, it is.  But why?  That then is the trick--to perfume the whole thing with depth, emotion, personality.

Brush the brash with the epic.  That's the hard part.  The rules should favor the players, let them yell and scream and change the outcome of things by an open array of decisions, or at least try to, while the other guy or gal works on the theatrics.  That's where the gold is, but the game itself needs to play.  Like a sermon needs to preach.  Like a wolf needs to hunt.

Friday, October 07, 2016

Death & Dying – Variant Rule for SotDL

Uploaded a Death & Dying variant Fate Roll rule for Shadow of the Demon Lord at my rpg downloads page.

When a character's damage equals his health, it turns the process into a single 1d20 Fate Roll to determine the outcome. 

Saturday, June 11, 2016

2016 election cycle. 

Thursday, November 26, 2015

My RPG Downloads

Comcast dumped their home page service, so I have to find another place to load the rpg files.


Monday, September 28, 2015

the Killing

My wife and I have started watching the American version of the Danish series, the Killing.  If you've seen it you know, but if you have not here are a few comments.  The series episodes have a slow pace that lets the visual and the revelations sink in - and without commercial breaks it is a powerful experience.  It reminds me of Broadchurch, but with a less mythic overlay.  It welcomes in more of the messiness of life and its other layers. 

http://www.amc.com/shows/the-killingThe show begins with a murder, and the grief and pain of the family is one of the main themes--recurring, long-lasting, and incomprehensible grief.  It is the first series I've seen that gives ample camera time to these expressions.  One of the scenes in the early episodes when the parents are preparing for the funeral juxtaposes a crucifix in a Catholic church with those of their murdered child.  The priest offers comfort to the mother by assuring her that "God is watching over her now."  The mother is silent, and then as she is leaving, stops and turns to reply.  She does not reject his statement, but its worth, its value, and finally asks the eternal question whenever a horrific act of violence against innocence occurs, "Where was God?"  No one intended it, I'm sure, but the crucifix was at the heart of what would have been a deeper answer.  The juxtaposition said more, perhaps, than the director or writers intended.  Maybe not, in which case it was brilliant.